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objc2-game-controller

v0.3.2 Growing

Bindings to the GameController framework

Zlib OR Apache-2.0 OR MIT Edition 2021 MSRV 1.71

Quick Verdict

  • !Pre-1.0: API may have breaking changes
  • โœ“Permissive license (Zlib OR Apache-2.0 OR MIT)

Security

Checking security advisories...
Downloads
4.7K
Dependents
4
Releases
5
Size
60KB

Deep Insights

๐Ÿ“ˆ
Strong growth momentum

112 downloads in the last 30 days (4/day), up 81% from the previous period.

๐Ÿ‘ค
Prolific maintainer

The primary maintainer publishes 232 crates. This suggests deep Rust expertise and long-term commitment to the ecosystem.

๐Ÿ”ฌ
Pre-1.0 for over a year

Despite being 1+ years old, objc2-game-controller hasn't reached 1.0 yet. Expect potential API changes between versions.

Health Breakdown

Maintenance 11/25

Recency, release consistency, active ratio

Quality 17/25

Yanked ratio, deps, size, maturity, features

Community 10/20

Reverse deps, ownership, ecosystem

Popularity 4/15

Downloads, momentum, growth trend

Documentation 12/15

Docs, repo, license, metadata

Download Trend

Daily downloads ยท last 90 days
3/day avg+73%
051012/291/162/32/213/113/28

Top Dependents

Most downloaded crates that depend on objc2-game-controller

Version Adoption

v0.2.0
26%
v0.2.2
26%
v0.3.0
24%
v0.3.1
15%
v0.3.2
9%

Release Timeline

5 releasessince 2024
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2025
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2026
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Feature Flags

default =["std", "GCAxis2DInput", "GCAxisElement", "GCAxisInput", "GCButtonElement", "GCColor", "GCController", "GCControllerAxisInput", "GCControllerButtonInput", "GCControllerDirectionPad", "GCControllerElement", "GCControllerInput", "GCControllerTouchpad", "GCDevice", "GCDeviceBattery", "GCDeviceCursor", "GCDeviceHaptics", "GCDeviceLight", "GCDevicePhysicalInput", "GCDevicePhysicalInputState", "GCDevicePhysicalInputStateDiff", "GCDirectionPadElement", "GCDirectionalGamepad", "GCDualSenseAdaptiveTrigger", "GCDualSenseGamepad", "GCDualShockGamepad", "GCEventViewController", "GCExtendedGamepad", "GCExtendedGamepadSnapshot", "GCExtern", "GCGamepad", "GCGamepadSnapshot", "GCGearShifterElement", "GCInputNames", "GCKeyCodes", "GCKeyNames", "GCKeyboard", "GCKeyboardInput", "GCLinearInput", "GCMicroGamepad", "GCMicroGamepadSnapshot", "GCMotion", "GCMouse", "GCMouseInput", "GCPhysicalInputElement", "GCPhysicalInputExtents", "GCPhysicalInputProfile", "GCPhysicalInputSource", "GCPressedStateInput", "GCProductCategories", "GCRacingWheel", "GCRacingWheelInput", "GCRelativeInput", "GCSteeringWheelElement", "GCStylus", "GCSwitchElement", "GCSwitchPositionInput", "GCSyntheticDeviceKeys", "GCTouchedStateInput", "GCTypes", "GCXboxGamepad", "bitflags", "block2", "dispatch2", "objc2-app-kit", "objc2-core-foundation"]

std*allocblock2*GCColor*GCMouse*GCTypes*GCDevice*GCExtern*GCMotion*GCStylus*bitflags*GCGamepad*dispatch2*GCKeyCodes*GCKeyNames*GCKeyboard*GCAxisInput*GCController*GCInputNames*GCMouseInput*GCAxis2DInput*GCAxisElement*GCDeviceLight*GCLinearInput*GCRacingWheel*GCXboxGamepad*objc2-app-kit*GCDeviceCursor*GCMicroGamepad*GCButtonElement*GCDeviceBattery*GCDeviceHaptics*GCKeyboardInput*GCRelativeInput*GCSwitchElement*GCControllerInput*GCExtendedGamepad*GCGamepadSnapshot*GCDualSenseGamepad*GCDualShockGamepad*GCRacingWheelInput*objc2-core-hapticsGCControllerElement*GCPressedStateInput*GCProductCategories*GCTouchedStateInput*GCControllerTouchpad*GCDirectionalGamepad*GCGearShifterElement*unstable-darwin-objcGCControllerAxisInput*GCDevicePhysicalInput*GCDirectionPadElement*GCEventViewController*GCPhysicalInputSource*GCSwitchPositionInput*GCSyntheticDeviceKeys*objc2-core-foundation*GCMicroGamepadSnapshot*GCPhysicalInputElement*GCPhysicalInputExtents*GCPhysicalInputProfile*GCSteeringWheelElement*GCControllerButtonInput*GCControllerDirectionPad*GCExtendedGamepadSnapshot*GCDevicePhysicalInputState*GCDualSenseAdaptiveTrigger*GCDevicePhysicalInputStateDiff*

README

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Maintainers

Dependencies
8
direct dependencies
Dependents
4
crates depend on objc2-game-controller

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