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static_assets

v0.1.1 Growing

Macros for statically including assets in release mode, but dynamically loading them in debug mode. This is primarily intended for games, allowing you to both avoid file IO in release builds and dynamically reload assets in debug mode.

CC0-1.0
GamesFilesystem #static#include#assets#release

Quick Verdict

  • โœ•Not updated for 7+ years
  • !Pre-1.0: API may have breaking changes
  • โœ“Tiny footprint (3KB, 0 deps)

Security

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Downloads
4.5K
Dependents
2
Releases
2
Size
3KB

Deep Insights

๐Ÿ“ˆ
Strong growth momentum

23 downloads in the last 30 days (1/day), up 44% from the previous period.

๐Ÿ”ฌ
Pre-1.0 for over a year

Despite being 8+ years old, static_assets hasn't reached 1.0 yet. Expect potential API changes between versions.

๐Ÿชถ
Zero dependencies

static_assets has no external dependencies โ€” minimal supply chain risk and fast compile times.

๐Ÿ“
Compact crate

At 3KB, static_assets is lightweight. Small crate size correlates with focused, well-scoped functionality.

Health Breakdown

Maintenance 3/25

Recency, release consistency, active ratio

Quality 18/25

Yanked ratio, deps, size, maturity, features

Community 7/20

Reverse deps, ownership, ecosystem

Popularity 4/15

Downloads, momentum, growth trend

Documentation 8/15

Docs, repo, license, metadata

Download Trend

Daily downloads ยท last 90 days
1/day avg+21%
00.511.5212/291/162/32/213/113/28

Top Dependents

Most downloaded crates that depend on static_assets

Version Adoption

v0.1.1
68%
v0.1.0
32%

Release Timeline

2 releasessince 2018
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Feature Flags

force-staticforce-dynamic

README

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Maintainers

Dependencies
0
direct dependencies
Dependents
2
crates depend on static_assets

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