Rendering
bevy_mod_bounding
ExperimentalBounding box generation for the Bevy Engine.
microfacet
Experimentalmicrofacet for rust
unic-bidi
ExperimentalUNIC — Unicode Bidirectional Algorithm
libdrm-sys
ExperimentalNative bindings to the libdrm library
fireplace_lib
ExperimentalModular wayland window manager library
fsays
ExperimentalA Rust flavored replacement for the classic cowsay
premultiply
Experimentalcode for premultiply or unpremultiply image data
wk_engine
ExperimentalA simple game engine
arendur
ExperimentalJust another physically based renderer.
unic-segment
ExperimentalUNIC — Unicode Text Segmentation Algorithms
libdrm-sweet
ExperimentalFriendly wrapper around libdrm
gfx_smaa
ExperimentalA library for post process antialiasing using SMAA
gl-headless
ExperimentalEasiest way to create a headless OpenGL context
unic-emoji-char
ExperimentalUNIC — Unicode Emoji — Emoji Character Properties
miru-gl
ExperimentalOpenGL bindings for my personal game engine
rendy-command
ExperimentalRendy's queues and commands tools
rendy-factory
ExperimentalRendy's factory tool
emu_glsl
ExperimentalA toolkit for GLSL-Rust interop
unic-emoji
ExperimentalUNIC — Unicode Emoji
gl-headless-macros
ExperimentalEasiest way to create a headless OpenGL context
unic
ExperimentalUNIC: Unicode and Internationalization Crates
imgui-vulkano-renderer
ExperimentalA renderer for imgui-rs using Vulkano
dacite
ExperimentalMostly safe low-level Vulkan library
unic-utils
ExperimentalUNIC - Utilities
fate
Experimental(placeholder) Fight And Travel (Game) Engine. A rewrite from C, focused on games which need to move fast in huge worlds, and fighting mechanics.
unic-ucd-core
ExperimentalUNIC - Unicode Character Database - Version
kreida
ExperimentalKreida-rs is a minimalistic 2D graphics library (WIP)
rasen
ExperimentalBuild a SPIR-V module from a data flow graph
terra
ExperimentalA rendering library for large scale terrains
vks
ExperimentalVulkan FFI bindings and symbol loader. Vulkan 1.0.59 and all extensions are supported.
spear
ExperimentalA 2D focused fragment shading language that compiles to GLSL
rasen-dsl
ExperimentalWrapper for the Rasen compiler to write SPIR-V shaders in Rust
gltf-viewer
ExperimentalSimple glTF 2.0 viewer
initials
Experimentalinitials avatar for rust
rshader
ExperimentalA simply library for reloading shaders at runtime
ferruginous
ExperimentalA collection of utilities for making games
gust-render
ExperimentalGust is a simple 2D graphical library inspired by SFML.
xatlas-rs
ExperimentalRust wrapper for the xatlas library
xshade-parser
ExperimentalParser and untyped AST for the xshade language.
voxelize-rs
ExperimentalNative rust library to voxelize a triangle soup
webview
ExperimentalTiny cross-platform UI library for Rust that uses a webview for rendering HTML5
axle
ExperimentalA graphics library influenced by Processing
fit_text
ExperimentalFit text inside a rectangle
raytracer
ExperimentalToy raytracer in Rust
clay-utils
ExperimentalVarious subroutines for Clay - fast, modular and extendable ray tracer
warped-sampling
ExperimentalRust implementation of the Warped Sampling technique for mipmaps from http://graphics.ucsd.edu/~henrik/papers/wavelet_importance_sampling.pdf
spherical-harmonics
ExperimentalRust native spherical harmonics library
embree3-sys
ExperimentalFFI bindings for Intel's Embree high-performance ray tracing library.
bevylder
ExperimentalVoxels brought to bevy
shadertoy-browser
ExperimentalSmall Shadertoy browser & viewer for Mac built in Rust