Rendering::Engine
slint
1.16.1 StableGUI toolkit to efficiently develop fluid graphical user interfaces for embedded devices and desktop applications
slint-build
1.16.1 StableHelper for Slint build script
slint-interpreter
1.16.1 StableInterpreter library for Slint
block_compression
0.9.0 GrowingTexture block compression using WGPU compute shader
bort-vma
0.3.5 GrowingRust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
nightshade
0.16.0 ExperimentalA cross-platform data-oriented game engine.
meshopt
0.6.2 GrowingRust ffi bindings and idiomatic wrapper for mesh optimizer
window
0.5.0 GrowingMinimal Rust code for creating a window, automatically choosing a backend window manager and graphics API.
gemini-engine
1.2.0 GrowingA 2D/3D monospaced ASCII rendering engine for the terminal
graphics
0.5.15 GrowingA 3D rendering engine for rust programs, with GUI integration
wilhelm_renderer
0.12.1 ExperimentalA minimalist 2D graphics engine
figments
0.0.4 GrowingA high performance graphics API for microcontrollers
textcanvas
3.8.0 GrowingDraw to the terminal like an HTML Canvas.
vk-mem
0.5.0 GrowingRust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
fragmentcolor
0.11.1 GrowingUniversal GPU abstraction for Javascript, Python, Swift and Kotlin
kludgine-app
0.5.0 GrowingApplication and Windowing for Kludgine
horizon-lattice-render
1.0.1 ExperimentalGraphics rendering backend for Horizon Lattice using wgpu
all-is-cubes-gpu
0.10.0 GrowingGPU rendering of all-is-cubes voxel scenes using wgpu. Can be used for headless rendering.
all-is-cubes
0.10.0 GrowingRecursive voxel game engine. Can be used for voxel raytracing.
kludgine-core
0.5.0 Growing2D rendering for Kludgine
kludgine
0.11.0 GrowingA wgpu-powered 2d graphics library with optional windowing support
myth_core
0.2.0 ExperimentalCore utilities and foundational types for the Myth engine.
myth_scene
0.2.0 ExperimentalHierarchical scene graph for the Myth engine.
roxlap-core
0.1.1 ExperimentalPure-Rust port of Ken Silverman's Voxlap voxel engine — engine core.
amethyst_renderer
0.10.4 GrowingHigh-level rendering engine with multiple backends
bevy_retrograde_core
0.2.0 GrowingThe core components and renderer of Bevy Retrograde
spirv-reflect
0.2.3 GrowingReflection API in rust for SPIR-V shader byte code, intended for Vulkan applications.
vk-sync-fork
0.5.2 GrowingSimplification of core Vulkan synchronization mechanisms such as pipeline barriers and events. Forked off of the original vk-sync crate which is currently unmaintained.
lessify
0.5.0 GrowingOutput text through a pager.
myth_animation
0.2.0 ExperimentalAnimation system for the Myth engine (skeletal, morph target, property).
myth-engine
0.2.0 ExperimentalA developer-friendly, high-performance 3D rendering engine written in Rust.
figments-sample-shaders
0.2.0 ExperimentalSample graphics shaders for usage with Figments
figments-render
0.0.4 ExperimentalA high performance graphics hardware control layer for microcontrollers using the Figments rendering API
geom3
1.2.2 Growing3d geometry classes
intel_tex_2
0.5.0 GrowingRust bindings for Intel's ISPC texture compressor.
myth_assets
0.2.0 ExperimentalAsset loading and management for the Myth engine.
ry-gfx
0.10.8 ExperimentalRy Graphics Layer - SDL2 Backend + GPU Instancing + FSR 1.0 for Termux and low-end devices
amethyst_rendy
0.15.3 GrowingHigh-level rendering engine with multiple backends
adi_gpu
0.11.0 GrowingGPU interface - render graphics and do fast calculations
bevy_retrograde_text
0.2.0 GrowingBevy Retrograde's text rendering implementation
rafx
0.0.16 GrowingRendering framework built on an extensible asset pipeline
cen
0.0.10 GrowingVulkan window backend
open-oak
0.1.3 Growing2D game engine and rendering library
verynicetable
0.6.2 GrowingNumber one table.
screen-13
0.13.0 GrowingAn easy-to-use Vulkan rendering engine in the spirit of QBasic.
realms
3.4.4 GrowingA powerful and lightweight graphics library for making Rust games
bevy_gpu_test
0.2.1 ExperimentalA test harness for running GPU compute shaders in Bevy and reading back results for CPU-side assertions
myth_app
0.2.0 ExperimentalApplication framework and windowing integration for the Myth engine.
myth_resources
0.2.0 ExperimentalGPU resource definitions and data structures for the Myth engine.
termray
0.3.0 ExperimentalGeneric TUI raycasting engine — grid maps, DDA walls, floors/ceilings, sprites