Rendering::Engine
slint
1.17.1 StableGUI toolkit to efficiently develop fluid graphical user interfaces for embedded devices and desktop applications
slint-interpreter
1.17.1 StableInterpreter library for Slint
slint-build
1.17.1 StableHelper for Slint build script
block_compression
0.9.1 GrowingTexture block compression using WGPU compute shader
gemini-engine
1.2.1 StableA 2D/3D monospaced ASCII rendering engine for the terminal
nightshade
0.51.0 ExperimentalA cross-platform data-oriented game engine.
realms
4.5.5 StableA powerful and lightweight graphics library for making Rust games
radiant-rs
0.15.0 GrowingThread-safe Rust sprite rendering engine with a friendly API and custom shader support
roxlap-core
0.28.0 ExperimentalIndependent Rust voxel engine core — clean-room DDA renderer reading Voxlap .vxl/.kv6 formats.
bort-vma
0.3.5 GrowingRust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
meshopt
0.6.2 GrowingRust ffi bindings and idiomatic wrapper for mesh optimizer
graphics
0.6.0 GrowingA 3D rendering engine for rust programs, with GUI integration
window
0.5.0 GrowingMinimal Rust code for creating a window, automatically choosing a backend window manager and graphics API.
textcanvas
3.8.0 GrowingDraw to the terminal like an HTML Canvas.
bevy_gpu_test
0.3.0 ExperimentalA test harness for running GPU compute shaders in Bevy and reading back results for CPU-side assertions
myth_core
0.2.0 ExperimentalCore utilities and foundational types for the Myth engine.
myth_scene
0.2.0 ExperimentalHierarchical scene graph for the Myth engine.
wilhelm_renderer
0.12.1 ExperimentalA minimalist 2D graphics engine
vk-mem
0.5.0 GrowingRust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
egui-charts
0.2.0 ExperimentalHigh-performance financial charting engine for egui — candlesticks, 95 drawing tools, 130+ indicators, and a full design-token theme system
nightshade-api
0.51.0 ExperimentalProcedural high level API for the nightshade game engine
myth_animation
0.2.0 ExperimentalAnimation system for the Myth engine (skeletal, morph target, property).
xre-render
0.2.0 ExperimentalSoftware 3D core for xRenderEngine: sample buffers, rasterizer, raycasters, and cell shaders.
xre-rs
0.2.0 ExperimentalxRenderEngine facade crate: re-exports, prelude, and feature-flag coordination.
kludgine-app
0.5.0 GrowingApplication and Windowing for Kludgine
figments
0.0.4 GrowingA high performance graphics API for microcontrollers
vk-graph
0.14.4 ExperimentalA high-performance Vulkan driver with automatic resource management and execution.
myth_app
0.2.0 ExperimentalApplication framework and windowing integration for the Myth engine.
myth_assets
0.2.0 ExperimentalAsset loading and management for the Myth engine.
oxiui-compute-wgpu
0.2.0 ExperimentalPure-Rust wgpu GPU-compute abstraction for the COOLJAPAN ecosystem
kludgine-core
0.5.0 Growing2D rendering for Kludgine
kludgine
0.11.0 GrowingA wgpu-powered 2d graphics library with optional windowing support
horizon-lattice-render
1.0.1 ExperimentalGraphics rendering backend for Horizon Lattice using wgpu
vk-graph-window
0.1.3 Experimentalwinit window and swapchain integration for vk-graph
all-is-cubes-gpu
0.10.0 GrowingGPU rendering of all-is-cubes voxel scenes using wgpu. Can be used for headless rendering.
all-is-cubes
0.10.0 GrowingRecursive voxel game engine. Can be used for voxel raytracing.
myth_resources
0.2.0 ExperimentalGPU resource definitions and data structures for the Myth engine.
fragmentcolor
0.12.3 GrowingUniversal GPU abstraction for Javascript, Python, Swift and Kotlin
amethyst_renderer
0.10.4 GrowingHigh-level rendering engine with multiple backends
bevy_retrograde_core
0.2.0 GrowingThe core components and renderer of Bevy Retrograde
spirv-reflect
0.2.3 GrowingReflection API in rust for SPIR-V shader byte code, intended for Vulkan applications.
vk-sync-fork
0.5.2 GrowingSimplification of core Vulkan synchronization mechanisms such as pipeline barriers and events. Forked off of the original vk-sync crate which is currently unmaintained.
vk-graph-fx
0.1.1 ExperimentalA bunch of pre-built utilities that are helpful when using vk-graph
lessify
0.5.0 GrowingOutput text through a pager.
myth_render
0.2.0 ExperimentalCore rendering system for the Myth engine (render graph, pipeline, GPU management).
geom3
1.2.2 Growing3d geometry classes
vk-graph-egui
0.1.2 Experimentalegui renderer integration for vk-graph
dinamika-cpu
0.1.0 ExperimentalA raster 2D renderer: pixmap, path, paint and anti-aliased drawing.
amethyst_rendy
0.15.3 GrowingHigh-level rendering engine with multiple backends
adi_gpu
0.11.0 GrowingGPU interface - render graphics and do fast calculations