Rendering::Engine
slint
1.15.1 StableGUI toolkit to efficiently develop fluid graphical user interfaces for embedded devices and desktop applications
slint-build
1.15.1 StableHelper for Slint build script
slint-interpreter
1.15.1 StableInterpreter library for Slint
block_compression
0.9.0 GrowingTexture block compression using WGPU compute shader
meshopt
0.6.2 GrowingRust ffi bindings and idiomatic wrapper for mesh optimizer
nightshade
0.10.0 ExperimentalA cross-platform data-oriented game engine.
figments
0.0.4 GrowingA high performance graphics API for microcontrollers
graphics
0.5.12 GrowingA 3D rendering engine for rust programs, with GUI integration
window
0.5.0 GrowingMinimal Rust code for creating a window, automatically choosing a backend window manager and graphics API.
gemini-engine
1.2.0 GrowingA 2D/3D monospaced ASCII rendering engine for the terminal
vk-mem
0.5.0 GrowingRust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
textcanvas
3.8.0 GrowingDraw to the terminal like an HTML Canvas.
all-is-cubes-gpu
0.10.0 GrowingGPU rendering of all-is-cubes voxel scenes using wgpu. Can be used for headless rendering.
all-is-cubes
0.10.0 GrowingRecursive voxel game engine. Can be used for voxel raytracing.
kludgine-app
0.5.0 GrowingApplication and Windowing for Kludgine
myth_animation
0.1.1 ExperimentalAnimation system for the Myth engine (skeletal, morph target, property).
myth_core
0.1.1 ExperimentalCore utilities and foundational types for the Myth engine.
vk-sync-fork
0.5.2 GrowingSimplification of core Vulkan synchronization mechanisms such as pipeline barriers and events. Forked off of the original vk-sync crate which is currently unmaintained.
kludgine-core
0.5.0 Growing2D rendering for Kludgine
kludgine
0.11.0 GrowingA wgpu-powered 2d graphics library with optional windowing support
lessify
0.5.0 GrowingOutput text through a pager.
horizon-lattice-render
1.0.1 ExperimentalGraphics rendering backend for Horizon Lattice using wgpu
myth_scene
0.1.1 ExperimentalHierarchical scene graph for the Myth engine.
amethyst_renderer
0.10.4 GrowingHigh-level rendering engine with multiple backends
bevy_retrograde_core
0.2.0 GrowingThe core components and renderer of Bevy Retrograde
spirv-reflect
0.2.3 GrowingReflection API in rust for SPIR-V shader byte code, intended for Vulkan applications.
bort-vma
0.3.4 GrowingRust ffi bindings and idiomatic wrapper for AMD Vulkan Memory Allocator (VMA)
screen-13
0.13.0 GrowingAn easy-to-use Vulkan rendering engine in the spirit of QBasic.
myth_resources
0.1.1 ExperimentalGPU resource definitions and data structures for the Myth engine.
myth_assets
0.1.1 ExperimentalAsset loading and management for the Myth engine.
myth_app
0.1.1 ExperimentalApplication framework and windowing integration for the Myth engine.
myth_render
0.1.1 ExperimentalCore rendering system for the Myth engine (render graph, pipeline, GPU management).
intel_tex_2
0.5.0 GrowingRust bindings for Intel's ISPC texture compressor.
cen
0.0.10 GrowingVulkan window backend
figments-sample-shaders
0.2.0 ExperimentalSample graphics shaders for usage with Figments
figments-render
0.0.4 ExperimentalA high performance graphics hardware control layer for microcontrollers using the Figments rendering API
geom3
1.2.2 Growing3d geometry classes
realms
3.4.4 GrowingA powerful and lightweight graphics library for making Rust games
anchor-kit-core
0.1.2 Experimentalcore UI primatives, elements and layout for anchor-kit
egui-charts
0.1.0 ExperimentalHigh-performance financial charting engine for egui — candlesticks, 95 drawing tools, 130+ indicators, and a full design-token theme system
amethyst_rendy
0.15.3 GrowingHigh-level rendering engine with multiple backends
adi_gpu
0.11.0 GrowingGPU interface - render graphics and do fast calculations
bevy_retrograde_text
0.2.0 GrowingBevy Retrograde's text rendering implementation
rafx
0.0.16 GrowingRendering framework built on an extensible asset pipeline
open-oak
0.1.3 Growing2D game engine and rendering library
verynicetable
0.6.2 GrowingNumber one table.
myth-engine
0.1.1 ExperimentalA developer-friendly, high-performance 3D rendering engine written in Rust.
radiant-rs
0.13.1 GrowingThread-safe Rust sprite rendering engine with a friendly API and custom shader support
rafx-nodes
0.0.7 GrowingRendering framework built on an extensible asset pipeline
rafx-base
0.0.16 GrowingRendering framework built on an extensible asset pipeline