Decision Workspace
our_economy_engine vs tickwork-engine vs game_time
Side-by-side comparison of Rust crates
39
our_economy_engine
growingv0.4.0
Engine for the game Our Economy. Currently unusable, and progressing through rapid prototyping. Will often be half made, and be missing stuff.
44
tickwork-engine
experimentalv0.1.0
Tickwork engine — headless incremental game simulation library (Rust/WASM). Resources, plugins, state machines, save system.
36
game_time
growingv0.2.0
A library for handling time in games. Game_time provides methods to track frame time in games. It allows decoupling game time from wall time as well as tracking and setting frame rate.
Core Metrics
| our_economy_engine | tickwork-engine | game_time | |
|---|---|---|---|
| Health Score | 39 | 44 | 36 |
| Total Downloads | 2.7K | 19 | 6.8K |
| 30d Downloads | 0 | 0 | 0 |
| Dependents | 0 | 0 | 0 |
| Releases | 6 | 1 | 2 |
| Last Updated | 351d ago | 34d ago | 3267d ago |
| Age | 1y 1m | 1m | 9y |
Health Breakdown
our_economy_engine
Maintenance
8
Quality
14
Community
6
Popularity
4
Documentation
7
tickwork-engine
Maintenance
11
Quality
15
Community
6
Popularity
2
Documentation
10
game_time
Maintenance
3
Quality
14
Community
6
Popularity
5
Documentation
8
Technical Details
| our_economy_engine | tickwork-engine | game_time | |
|---|---|---|---|
| Version | 0.4.0 | 0.1.0 | 0.2.0 |
| Stable (≥1.0) | ✗ No | ✗ No | ✗ No |
| License | MIT OR Apache-2.0 | MIT OR Apache-2.0 | MIT |
| Dependencies | 4 | 0 | 4 |
| Crate Size | 14KB | 1KB | 12KB |
| Features | 0 | 0 | 0 |
| Yanked % | 0.0% | 0.0% | 0.0% |
| Edition | 2024 | 2021 | — |
| MSRV | — | — | — |
| Owners | 1 | 1 | 1 |
Links
Quick Verdict
- •tickwork-engine leads with a health score of 44/100, but none of the options score above 80.
- •game_time has the most downloads (6.8K), suggesting wider adoption.
- •⚠ game_time has not been updated in over a year.