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fps_clock
v2.0.0 GrowingA crate for making your game loop run at the correct FPS
Apache-2.0/MIT
#game#clock#fps#frames-per-second
Quick Verdict
- โNot updated for 8+ years
- โStable API (2.x for 9+ years)
- โTiny footprint (6KB, 0 deps)
- โPermissive license (Apache-2.0/MIT)
Security
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Downloads
16.7K
Dependents
3
Releases
2
Size
6KB
Deep Insights
๐
Stable downloads
318 downloads in the last 30 days (11/day). Volume is roughly flat compared to the previous period.
โ
Stable for 9+ years
The API has been stable (1.x) for over 9 years with 2 releases. This level of maturity means you can depend on it without worrying about breaking changes.
๐ชถ
Zero dependencies
fps_clock has no external dependencies โ minimal supply chain risk and fast compile times.
๐
Compact crate
At 6KB, fps_clock is lightweight. Small crate size correlates with focused, well-scoped functionality.
Health Breakdown
Maintenance 3/25
Recency, release consistency, active ratio
Quality 21/25
Yanked ratio, deps, size, maturity, features
Community 5/20
Reverse deps, ownership, ecosystem
Popularity 5/15
Downloads, momentum, growth trend
Documentation 11/15
Docs, repo, license, metadata
Download Trend
Daily downloads ยท last 90 days
11/day avg-19%
Version Adoption
v2.0.0
79%
v1.0.0
21%
Release Timeline
2 releasessince 2017
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README
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Maintainers
Dependencies
0
direct dependencies
Dependents
3
crates depend on fps_clock