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sprite

v0.3.0 Growing

Procedurally generate pixel sprites and save them in different formats

GPL-3.0 Edition 2021
GamesGame enginesRendering #gamedev#procedural#sprite#procgen

Quick Verdict

  • โœ•Not updated for 2+ years
  • !Pre-1.0: API may have breaking changes
  • !Heavy dependency tree (21 direct deps)

Security

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Downloads
19.3K
Dependents
0
Releases
13
Size
62KB

Deep Insights

๐Ÿ“ˆ
Strong growth momentum

33 downloads in the last 30 days (1/day), up 94% from the previous period.

๐Ÿ”ฌ
Pre-1.0 for over a year

Despite being 8+ years old, sprite hasn't reached 1.0 yet. Expect potential API changes between versions.

๐Ÿ“ฆ
Heavy dependency tree

21 direct dependencies. Consider the impact on compile times and supply chain complexity.

Health Breakdown

Maintenance 4/25

Recency, release consistency, active ratio

Quality 14/25

Yanked ratio, deps, size, maturity, features

Community 6/20

Reverse deps, ownership, ecosystem

Popularity 5/15

Downloads, momentum, growth trend

Documentation 10/15

Docs, repo, license, metadata

Download Trend

Daily downloads ยท last 90 days
1/day avg-4%
051012/291/162/32/213/113/28

Version Adoption

v0.2.4
28%
v0.3.0
19%
v0.1.6
18%
v0.1.5
17%
v0.1.4
17%

Release Timeline

13 releasessince 2018
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2018
7
2019
2020
5
2021
2022
2023
1
2024
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2026
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Feature Flags

default =["embed-assets"]

embed-assets*

README

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Maintainers

Dependencies
21
direct dependencies
Dependents
0
crates depend on sprite

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