Game Development
ninres
ExperimentalRead commonly used Nintendo file formats.
marshmallow_fm
ExperimentalSimple yet powerful gameframework!
wasm4fun-input
ExperimentalInput primitives and subsystems for WASM-4 fantasy console
wasm4fun-logo
ExperimentalLogo animation for WASM-4 fantasy console
audiohal
ExperimentalAn easy-to-use, efficient, and memory-safe Rust audio API.
gl-headless
ExperimentalEasiest way to create a headless OpenGL context
card-core
ExperimentalCore playing-card types and abstractions
gl-headless-macros
ExperimentalEasiest way to create a headless OpenGL context
transvoxel-data
ExperimentalThe tables necessary to implement the Transvoxel algorithm.
gluac-rs
ExperimentalRust Crate for compiling Garry's Mod Lua into bytecode
bevy_replicon_snap
ExperimentalHigh-level networking crate that extends the bevy_replicon crate to allow snapshot interpolation and client-side prediction
majick
ExperimentalMajiCK is a set of specialized modding tools for Crusader Kings III, assisting with mod support for dynamic map terrain and assets.
wasm4fun
ExperimentalPrimitives and constants from WASM-4 fantasy console
utf-32-validate
ExperimentalValidate UTF-32 encoding.
nipah_tokenizer
ExperimentalA powerful yet simple text tokenizer for your everyday needs!
keyde
ExperimentalFast, Dependency-free Spacial Queries
platfy
ExperimentalPlatformer physics engine
bevy_default_font
ExperimentalDefault font support for the Bevy game engine
monstergaming
ExperimentalOfficial Rust SDK for Monster Gaming — AI-powered game development platform
choir
ExperimentalTask Orchestration Framework
bevy_voronoi
ExperimentalA low-level Bevy library to generate Voronoi diagrams from 2d meshes
utf-8-validate
ExperimentalValidate UTF-8 encoding.
stdb-player
ExperimentalCore utilities and common functionality for SpacetimeDB-based game development.
lyric_charter_bin
ExperimentalCommandline lyric charting tool for Clone Hero .chart files!
reliable
ExperimentalA simple packet acknowledgement system for UDP-based protocols
ninres-cli
ExperimentalRead commonly used Nintendo file formats.
utf-16-validate
ExperimentalValidate UTF-16 encoding.
ba2
ExperimentalA Rust library for working with the Bethesda archive file format
convchain
ExperimentalBitmap generation from a single example with convolutions and MCMC
bevy_ui_exact_image
ExperimentalBevy UI image widget with more control over the size of images and their orientation
jay-ash
ExperimentalVulkan bindings for Rust
aeronet_derive
ExperimentalDerive macros for aeronet
vek2d
Experimental2D Vectors
ldtk
ExperimentalA crate for reading the LDtk 2D tile map format.
concert
ExperimentalMulti-agent network simulation with consideration-based decision making
shogi_core
ExperimentalFundamental types and functions for shogi
bevy_midi
ExperimentalSend and receive MIDI data to and from bevy and other programs or controllers.
aeronet_wt_native
ExperimentalNative WebTransport transport implementation for aeronet
bevy_fmod
ExperimentalIdiomatic FMOD in Bevy
moogle
Experimentaldata structures for relational code
bevy_ufbx
ExperimentalFBX asset loader for Bevy using the ufbx library
shogai
ExperimentalA shogi helper
crankit-sys
ExperimentalGenerated bindings for the playdate C API
diceroll
ExperimentalA simple dice rolling lib for RPG purposes.
bevycheck
ExperimentalHelpful bevy error messages by proc-macro
bevy_websocket_adapter
ExperimentalSimple adapter to receive WebSocket messages in your bevy games as native Rust types.
collision2d
ExperimentalA simple 2d collision detection library
rymder
ExperimentalUnofficial agones client SDK
checs_proc
ExperimentalProcedural macros for Checs
did-pkarr
ExperimentalPKARR based Decentralized Identifiers