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bevy_erosion_filter

v0.2.0 Experimental

GPU-friendly per-fragment erosion filter for Bevy, ported from Rune Skovbo Johansen's Shadertoy.

MPL-2.0 Edition 2024 MSRV 1.89.0
RenderingGraphicsGame development #noise#procedural#terrain#bevy#erosion

Quick Verdict

  • โœ“Actively maintained (updated 17d ago)
  • !Pre-1.0: API may have breaking changes

Security

Checking security advisories...
Downloads
94
Dependents
0
Releases
4
Size
68KB

Deep Insights

๐Ÿ“‰
Download decline

32 downloads in the last 30 days, down 20% from the previous period. May indicate migration to alternatives.

Health Breakdown

Maintenance 12/25

Recency, release consistency, active ratio

Quality 15/25

Yanked ratio, deps, size, maturity, features

Community 6/20

Reverse deps, ownership, ecosystem

Popularity 2/15

Downloads, momentum, growth trend

Documentation 15/15

Docs, repo, license, metadata

Download Trend

Daily downloads ยท last 90 days
0/day avg
04/265/146/16/197/77/24

Version Adoption

v0.1.2
46%
v0.2.0
22%
v0.1.1
21%
v0.1.0
11%

Release Timeline

4 releasessince 2026
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4
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Feature Flags

default =["bevy"]

bevy*

README

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Maintainers

Dependencies
4
direct dependencies
Dependents
0
crates depend on bevy_erosion_filter

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