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tile-render

v0.2.1 Experimental

Viewport culling, screen mapping and autotiling helpers for tile maps

MIT OR Apache-2.0 Edition 2024
RenderingGame development #gamedev#render#tile#grid#autotile

Quick Verdict

  • โœ“Actively maintained (updated 28d ago)
  • !Pre-1.0: API may have breaking changes
  • โœ“Tiny footprint (11KB, 2 deps)
  • โœ“Permissive license (MIT OR Apache-2.0)

Security

Checking security advisories...
Downloads
56
Dependents
0
Releases
3
Size
11KB

Deep Insights

๐Ÿ“Š
Download activity

56 downloads in the last 30 days (2/day avg).

๐Ÿ‘ค
Prolific maintainer

The primary maintainer publishes 94 crates. This suggests deep Rust expertise and long-term commitment to the ecosystem.

๐Ÿชถ
Minimal dependencies

Only 2 direct dependencies. Lean dependency tree means faster builds and lower supply chain risk.

๐Ÿ“
Compact crate

At 11KB, tile-render is lightweight. Small crate size correlates with focused, well-scoped functionality.

Health Breakdown

Maintenance 12/25

Recency, release consistency, active ratio

Quality 14/25

Yanked ratio, deps, size, maturity, features

Community 6/20

Reverse deps, ownership, ecosystem

Popularity 2/15

Downloads, momentum, growth trend

Documentation 10/15

Docs, repo, license, metadata

Download Trend

Daily downloads ยท last 90 days
0/day avg
04/265/146/16/197/77/24

Version Adoption

v0.2.1
45%
v0.2.0
29%
v0.1.0
27%

Release Timeline

3 releasessince 2026
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2026
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README

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Maintainers

Dependencies
2
direct dependencies
Dependents
0
crates depend on tile-render

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