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wgpu_render_manager

v30.0.0 Experimental

Cached Render/Compute Manager for wgpu (pipelines + bind groups + procedural textures automated)

MIT Edition 2024
RenderingGraphicsGame development #graphics#rendering#compute#gpu#wgpu

Quick Verdict

  • โœ“Actively maintained (updated 10d ago)
  • โœ“Tiny footprint (41KB, 3 deps)
  • โœ“Permissive license (MIT)

Security

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Downloads
508
Dependents
0
Releases
21
Size
41KB

Deep Insights

๐Ÿ“ˆ
Strong growth momentum

112 downloads in the last 30 days (4/day), up 387% from the previous period.

๐Ÿชถ
Minimal dependencies

Only 3 direct dependencies. Lean dependency tree means faster builds and lower supply chain risk.

๐Ÿ“
Compact crate

At 40KB, wgpu_render_manager is lightweight. Small crate size correlates with focused, well-scoped functionality.

Health Breakdown

Maintenance 18/25

Recency, release consistency, active ratio

Quality 16/25

Yanked ratio, deps, size, maturity, features

Community 6/20

Reverse deps, ownership, ecosystem

Popularity 3/15

Downloads, momentum, growth trend

Documentation 13/15

Docs, repo, license, metadata

Download Trend

Daily downloads ยท last 90 days
0/day avg
04/265/146/16/197/77/24

Version Adoption

v0.2.14
48%
v0.2.7
20%
v0.2.12
12%
v0.2.10
10%
v30.0.0
10%

Release Timeline

10 releasessince 2026
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README

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Maintainers

Dependencies
3
direct dependencies
Dependents
0
crates depend on wgpu_render_manager

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