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ryot_core

v0.2.3 Growing

Core functionality crate for the Ryot framework, housing essential components and systems foundational to game development.

AGPL-3.0-only Edition 2021
GamesGame enginesGame development #core#game-development#foundation#ryot#base-components

Quick Verdict

  • โœ•Not updated for 1+ year
  • !Pre-1.0: API may have breaking changes
  • !Heavy dependency tree (21 direct deps)

Security

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Downloads
5.4K
Dependents
12
Releases
3
Size
8KB

Deep Insights

๐Ÿ“Š
Stable downloads

100 downloads in the last 30 days (3/day). Volume is roughly flat compared to the previous period.

๐Ÿ”ฌ
Pre-1.0 for over a year

Despite being 1+ years old, ryot_core hasn't reached 1.0 yet. Expect potential API changes between versions.

๐Ÿ“ฆ
Heavy dependency tree

21 direct dependencies. Consider the impact on compile times and supply chain complexity.

๐Ÿ“
Compact crate

At 8KB, ryot_core is lightweight. Small crate size correlates with focused, well-scoped functionality.

๐ŸŒŸ
Used by top crates

Notable dependents include ryot_tiled, ryot_pathfinder, ryot_tibia, ryot_ray_casting, ryot_sprites. When high-quality crates choose ryot_core, it's a strong quality signal.

Health Breakdown

Maintenance 5/25

Recency, release consistency, active ratio

Quality 14/25

Yanked ratio, deps, size, maturity, features

Community 9/20

Reverse deps, ownership, ecosystem

Popularity 4/15

Downloads, momentum, growth trend

Documentation 13/15

Docs, repo, license, metadata

Download Trend

Daily downloads ยท last 90 days
3/day avg-8%
051012/291/162/32/213/113/28

Top Dependents

Version Adoption

v0.2.3
52%
v0.2.2
27%
v0.3.0-alpha.1
21%

Release Timeline

3 releasessince 2024
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Feature Flags

default =["bevy"]

bevy*

README

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Maintainers

Dependencies
21
direct dependencies
Dependents
12
crates depend on ryot_core

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